News

Assetto Corsa Competizione Early Access Release 6 is out on Steam!

v0.6.0

– Added Nissan GT-R Nismo GT3 2018 model year.

– Added Nissan GT-R Nismo GT3 2015 model year.

– Added Monza Circuit.

– Driving (F1) cameras reworked: added two more driving cameras (dash pro – with car hidden intended for built cockpits – and far chase), game now remembers last used camera and added option to lock/hide driver and steering wheel per car. Lateral camera adjustment now also exposed in the View Settings.

– Camera movement settings now stored in Config/CameraSettings.jon, the old CameraOptionsEA.json is deprecated. General Movement adjusts movements in cockpit camera, Dashcam Factor adjust how much of that movement is transferred to the dash and bonnet cameras.

IMPORTANT: old camera settings will be lost.

– Look L/R now works correctly in helmet camera. Look L/R looks to the side mirrors.

– TV onboard (F6) cameras added for available cars.

– Free (F7) camera now available with Cinema HUD (open with mouse scroll button).

NOTE: this is NOT a full-feature camera mode, but allows players to enjoy visuals to a greater degree and take screenshots.

– Rewrite of multiplayer/gameplay code to improve stability and session progression.

– Ingame menus restructured and divided into Garage and Pause menu.

– Ingame HUD reorganised and added session status widget.

– New Radar widget added to HUD based on the popular app for the original Assetto Corsa.

– Updated configuration for dedicated servers, see https://www.assettocorsa.net/forum/index.php?threads/0-6-multiplayer-server-configuration-for-server-admins.54830/

– Introducing dynamic weather: (potentially) available on official Kunos Practice servers only until relevant game and UI features are added.

– Multiplayer sessions now emulate race weekends: rubber, dry line (general: weather and track status) represent the situation based on race day and time of day.

– UI and video settings are now stored in text files (…Documents\Assetto Corsa Competizione\Config\menuSettings.json).

IMPORTANT: your previous menu, graphical and game settings will be lost.

– Added advanced video settings, including mirror resolution, sharpening filter, material quality level, temporal upsampling, volumetric fog, bloom, camera dirt effect and foliage.

– Default graphics settings adjusted to allow for higher performance without noticeable loss to visual quality.

– Added session type tags in the UI car selection page to help identify entries eligible in different race types.

NOTE: In quick race mode, the opponent field is generated based on the player’s choice of entry.

– Added model year tag in the UI car selection to help identify car models in different evo versions.

– Assist options will now reliably update when changed during a session.

– Further adjustments to headlight effects in TV cameras.

– More realistic full formation lap with AI.

– AI aggressiveness tuning.

– AI grid generation now takes into account real life driver skill. Quick Race grids are generated with more consistency.

– Number of opponents increased to track capacity: bigger fields are now possible as a result, the current limit depends on each individual track.

NOTE: Sprint races (both in race weekend and quick race modes) retain grid size limitation due to the number of available real-life entries.

– Improved raindrop effects on car windshields.

– Water spray from opponent cars now affects the player car’s windshield in a dynamic way, taking into account distance, speed and track wetness.

– Automatic wiper assist now reacts to water spray and not just rain.

– Improvements to the appearance of wet and damp track surfaces, especially in low-wetness ranges, which should improve the perception of track conditions.

– Improvements to car vs. track surface collisions.

– Audio channel usage optimization.

– Reworked and more reliable marshalling system with checkered, yellow, white and blue flags.

– Added new spotter messages.

– Added race communication alerts.

– Losing the server connection (e.g. by a server restart) will now trigger a permanent message.

– Important race communication alerts are displayed for a longer time.

– Better highlights overtake detection.

– Optimized CPU use on all threads.

– Optimized replay memory usage.

– Optimized netcode and bandwith usage for Multiplayer servers.

– Volume and audio settings now affect the intro music.

– Added video sequences volume.

– Fixes to various car LODs to reduce pop-in in racing scenarios.

– Adjusted driver position in the BMW M6 GT3.

– Adjusted driver steering animations.

– Adjusted wet tyre shader and added ambient occlusion on tyres.

– Fixed potentially wrong resolution and crashes when starting the game.

– Fixed multiple crashes occurring when quitting sessions.

– Fixed replay time multiplier not resetting on session change.

– Fixed potentially wrong car location detection.

– Fixed static car shadow fading out at high speeds.

– Improved tyre model combined grip.

– Improved tyre heat model, especially in overheat conditions.

– Tyre wear is now affected differently by different kerbs, concrete and other surfaces.

– Tweaks in preset setups for all cars (we highly advise to not use older setups).

– Improved vertical surfaces aero model.

– MoTeC Telemetry implementation.

– Setup Electronics page now includes a slider to select the number of telemetry laps to be saved at the end of a driving session.

– MoTeC ACC dedicated workspace, created from GT World Challenge telemetry engineer used for evaluating basic setup and driver performance.

– Added native DBox SDK support.

– Added option to enable/disable native Fanatec LEDs.

– Setup minimum fuel load set at 2 litres for all cars.

– Fixed Ferrari 488 GT3 wrong fuel visualization in setup screen.

– Steering ratio tweaks for all cars.

– Monza BoP A adjustments for all cars.

– Tweaks in tyres dirt accumulation and grip levels when going on grass and sand.

– Sand traps now slow the cars down.

– Fix to unreliable car spawn in certain situations.

– Flipped cars will automatically spawn in the pits.

– Severe cutting will result in immediate disqualification in any type of Multiplayer sessions.

– Ratings: Track Competence (TR) has improved feedback in the UI; you will see all the sectors necessary, so the progress is easy to understand.

– Ratings: Track Competence (TR) algorithm improved to reduce false positive aborts.

– Ratings: Consistency (CN) was rewritten during the refactoring; it should work similarly but has improved precision on various aspects.

– Ratings: Car Control (CC) largely improved algorithm and UI feedback. It is a lot harder to gain higher ratings, unless you are driving very well.

– Ratings: Car Control (CC) now understands the concept of turning the wheel too much, and give appropriate feedback.

– NOTE: Pace (PC) and Total (TO) ratings will be improved and adjusted during the days after this version.

– NOTE: The maximum number of all ratings will be set to 99 (instead of 100).

– NOTE: ALL RATINGS AND DRIVER PROFILES WILL BE RESET WITH THIS 0.6 RELEASE.

– Backend servers: improved reconnection stability.

– Backend servers: fixed multiplayer sessions not registering stats and laptimes in certain situations.

– Passworded servers can now be created.

– Single player Sprint Race Weekend mode reworked and now has forced tyre change and driver swap.

NOTE: Endurance Race Weekend game mode is temporarily disabled until supporting features and UI elements are completed (pit stops and penalties).

NOTE: Pit stop crew animations are temporarily disabled until full functionality is retained.

NOTE: The Broadcasting API is temporarily disabled

Assetto Corsa Competizione Early Access Update 0.5 is out on Steam!

Changelog

0.5.0
– New Emil Frey Jaguar G3 car.
– New laserscanned Circuit Zolder racetrack.
– New special events with online leaderboards.
– Fixed disappearing main menu UI in VR.
– Texture memory optimizations.
– Fixed a chase cam rotation bug.
– Fixed a TV camera bug.
– Car light improvements in TV camera views.
– New inertia calculation method and new more accurate inertia value (advice for setups, use softer fast damper to let the body move and settle, instead of having the car and wheels jumping)
– New motion ratio calculation for dampers resulting in more accurate values dedicated for each car.
– New ABS feature. ABS now never lets higher than 70% difference between left and right brake pressure. Improves behaviour on extreme torque vectoring, like braking and going through a water puddle with one side of the car, but can result in inner wheel locking if driver insists braking hard while turning into a turn. Might need more rear brake bias on certain cars.
– Improved ABS logic, resulting in better turn-in under braking, on certain cars (most notably modern cars such as the Huracán, F488, BMW M6).
– Improved TC off on gear-change functionality. TC is instantly switched off and on again when a gearchange occurs, in order to protect the engine and drivetrain from heavy vibrations, especially on situations where kerbs and the engine limiter are involved (part of real cars’ TC logic too, occasionally they will even not allow the gearchange). Now the TC off timing is car-dedicated and optimised. Some cars might handle a gear change better than others.
– Improved tyre thermal model, especially wet tyres.
– Improved tyre grip when tyres are overheated, such as after a spin.
– More tyre wear when tyres are overheated, no free meal.
– Corrected bumpstop position and functionality of the Ferrari 488 GT3.
– New ECU maps for all cars. ECU maps now influence power, fuel consumption and throttle maps. Usually the lower number is the more powerful and has the most power consumption. After the initial 3-4 values, it switches to wet ECUmaps with similar power and fuel consumption but different throttle maps. Please check the official forum for all the released cars’ ECU map characteristics.
– New launch control for all cars. Now with manual clutch, just engage 1st gear, put the clutch and accelerator to the floor and the engine will stabilize around 5000rpm. Release the clutch gradually while keeping the accelerator fully open to avoid stalling.
– Audio engine optimizations
– Fixed potential wrong volumes switching cameras
– Fixed time multiplier for the end race replay
– Fixed wrong trackmap cars position during replay
– Intro sequence updated

Assetto Corsa Competizione Hotfix 0.4.1 Released!

0.4.1

– Fixed occasional driver model flashes in the Ferrari 488 GT3

– Fixed slightly offset cockpit and dashboard cameras in the Ferrari 488 GT3

– Added interior endurance lighting in the Ferrari 488 GT3

– Fixed Sprint race fuel estimation

– Fixed Cup Category and car bodykit when Free event type is selected (Practice, Quickrace etc)

– Fixed replay after multiplayer skip session

– Fixed lap marks for Replay hud

– Fixed wrong track starting condition that was forcing dry setup

– Improved Hungaroring AI line

– Fixed high pitch noise during a burnout

– Removed gearbox compressor sound on Ferrari 488 GT3

Assetto Corsa Competizione Early Access Release 4 – Changelog

0.4.0
– New Ferrari 488 GT3
– New Hungaroring circuit
– Preview: Race weekends in Multiplayer
– Added version 1 of the Broadcasting SDK (including test/example application)
– Fixed look around in chase camera
– Added Lock to Horizon option for Cockpit cameras (Alt+H to toggle, Shift+H and Ctrl+H to increment/decrement partial effect)
– Added Confirm popup for NextSession, Restart, Pits and Quit button in ingame menu
– Mirror options are now split in two: “Quality” and “View distance”
– Added Fuel indicator in car HUD
– Added Laps information for Hotstint online leaderboards on “Special events” page
– Corrected brake heat influence on core tyre temps
– Adjustments in cars inertia
– Adjustments in tyre model and tyre flex, should result in better kerb behaviour
– Added TC2 (TC initial cut) feature of F488. Physics, Controls, Setup
– Fixed Tyres IMO (Inside Mid Outside) HUD visualisation
– Fixed Ferrari 488 AI stopping without fuel in long races
– Fixed wrong car systems during replay
– Added lap tag in the replay HUD
– Fixed cumulative automatic highlights endtime
– Instant replay support for Broadcast app
– Fixed focused car when entering or leaving replay
– Fixed wrong time session start after a restart/next session
– Fixed potential exterior camera issues for multiplayer
– Fixed potential wrong near plane during starting sequence
– Fixed proximity indicator according to the focused car
– Added new skins for featured cars
– Car dash luminosity readjusted for new exposure values
– New Total (TO) rating representing strength and completeness (visible in the Rating Profile)
– New driver category (visible in the Rating Profile)
– CarControl Rating adjustments: alien performance now will still have overdrive, but less significant
– CarControl Rating adjustments: very good driving performance will show values of CC 95+
– TR/CN/CC: Fixed false-positive detection of “way too hard” for bends and kinks
– Hotstint now shows laps in the menu leaderboard
– Hotstint gaps now correctly display lap gaps / time gap within the same lap
– Added backend connection state indicator to relevant menu pages
– Added HUD page for broadcasting
– Added HUD page with the current timetables
– Holding TAB will temporarily show the timetables HUD page
– Prevent Ambient sound to play during in game menu
– Improved camera fading when switching cameras

Assetto Corsa Competizione hotfix v 0.3.5 is live on Steam

Changelog v0.3.5
– Fixed setting the wrong Audio driver in some cases
– Removed start sequence for the first player in the server
– Fixed auto pitlimiter spam when gear was not allowed
– Fixed wrong fuel amount during AI pitstops
– Fixed lack of correct driver head motion in Bentley Continental GT3
– Changed local account data handling, improved delays caused by backend updates/restarts
– Using Steam check to prevent unusable online profiles
– Fixed issues causing Track Medals earned and laps posted to the Event Leaderboards not being saved
– Fixed missing endurance kit joining a server
– Fixed skidmarks when car is drifting
– Fixed wrong tyre wear influence to rolling resistance
– Reworked timetable logic
– Added combined laptimes to the timetable
– Fixed wrong car update during pitstop after replay
– Fixed wrong car camera target after disconnection or coming back from replay
– Fixed highlights not recording after a session restart
– Fixed cars not removed when Multiplayer server connection is lost
– Fixed possible server issue on linux emulators
– Optimized account data storage/synchronization
– Added Night + Rain preferences in Multiplayer server selection
– Activated Night, Rain, Latency and Target Driver Count rankings in MP server selection
– Added search box to MP server selection
– Increased amount MP servers displayed
– Reduced MP server bandwidth usage
– Removed leaderboard/server list response delay
– Standing widget: visual hint about disconnect state
– Multiplayer chat keeps messages after opening the pause menu
– Improved backend server efficiency on session/menu changes

Multiplayer Server Downtime for Maintenance

Dear ACC racers, we’re looking after you 🧐,
We finally released the 0.3 release of our Steam Early Access programme for Assetto Corsa Competizione on schedule, including the Practice Session in Multiplayer mode, which allows us to stress test our systems as a first step of the multiplayer experience we are building.

You can probably imagine how much stability difference there is when moving from a reasonable amount of beta testers to thousands of simultaneous players: nothing unexpected on our side.

Here at KUNOS, developers have been working on the server backend since the night of the release, and we would like to ask for your patience regarding some global server downtime until the end of the weekend, while we will keep tuning the system to give more stability for your Multiplayer racing experience.

Ooh and BTW: congrats for the first CHAMPION laps with the BMW M6 GT3 on Circuit Paul Ricard, you are just AMAZINGLY FAST!

Assetto Corsa Competizione 0.3 Early Access Release and Patch notes

0.3
– New BMW M6 GT3
– New Circuit Paul Ricard
– Introduced Practice Session Multiplayer Mode
– Introduced 3 Hours and 6 Hours Endurance race weekend
– New online Special Events with new content and online leaderboard
– Old offline Special Events (quick races) made available
– Setup Alignment Caster modification is now possible
– Setup bumpstop UP range is now in stable offset with wheel rate.
– Adjustments to the dry tyre model rolling resistance
– Adjustments to the rain tyre mode rolling resistance
– Wet and water surface rolling resistance and aero drag adjustments
– Brake ducts preparation on setup screen. Not yet available
– Fixed steering ratio right selector issue
– Fixed values on setup screen
– Improved trasmission and engine wobble and vibration simulation
– Improved start assist
– Improved TC logic
– TC logic simulation now takes into account engine and drivetrain vibration and tries to protect system malfunction.
– Improved pitlane limiter function.
– Pitlane limiter only available in 1st gear, disengages if 2nd gear selected.
– Ram-Air simulation for normal aspirated engines.
– Improvements on Lamborghini Huracán steering geometry
– Improvements and adjustments on all preset setups
– Introducing dirt buildup on cars (step 1)
– Fixed Bentley ABS same value 2
– Fixed Bentley Continental display issues with speed limiter
– Fixed gamepad deadzone forced in UE4
– Fixed z-fighting problem in replays
– Added Pixel Density setting in Video options for VR:
Pixel Density requires Resolution Scale to be set to 100
removing external workarounds (e.g. modified engine.ini) recommended
– Nameplates with text scaling in screen space, and settings in nameplateSettings.json:
textMinSizePerc: to make the text size bigger/smaller
minVisibleSizePerc: to make it disappear sooner/later
– Added Replay tyre compounds, track lights and car dirt status
– New audio device selector in audio options
– Improved spatialization for tyres sound and all related effects
– Reworked logic for skid and scrub sound effects
– Tweaked dirtiness volume related to its level
– Tweaked distance attenuation for exterior sounds
– Radio comms resource usage optimization (loading audio on demand)
– Events poliphony optimization
– Fix missing exterior engine in some rare cases with chase camera
– Minor audio fixes
– Performance optimizations in the game thread
– Mouse not interfering with D-Pad \ Keyboard menu navigation anymore
– Added new menu page Driver Profile (only Rating section available at the moment)
– Fixed drivers without helmet in VR

Assetto Corsa Competizione – EA 0.2.1 (VR hotfix)

– Enabled basic keyboard controls for UI (up, down, left, right, enter, back, pgup, pgdown)

– VR: Fixed wrong camera scaling that made 6DOF appear to not work correctly

– Added possibility to look left/right on current car and during replay (not only for the player car)

– Added possibility to centre view in VR by holding look left or right or back (or cycle left or right in the UI) keys for 2 seconds

– Fixed HUD not updating electronics values after car setup

– Fixed filter on Car Selection page

– Fixed pitstop casually affecting the wrong car

– Fixed gamepad vibrating when paused

– Different loading mode for some sound assets

– Fixed ambient sounds not paused during slow motion / FFWD in replay

– Better timing for start/stop music

– Events poliphony optimisation

– Tweaked sound distance attenuation for some events

– Fast Rolling start is now default in every Realism preset

– Fixed slow AI in very wet condition due to wrong detection of puddles

– Flames and Sparks are now not rendered in internal cameras in the focused car to avoid unwanted flashes

– Fixed offset values not refreshing when the camera is changed while in View Settings page

– Tweaked mandatory pitstop request timing

– Added minimum pit window length (5 mins)

– Fixed possible crashes after 30 minutes

Assetto Corsa Competizione – EA 0.2 Changelog

0.2
– Fixed “No VR no buy”
– New first-gen Bentley Continental GT3
– New Misano Circuit
– Aero: Non circulatory lift implemented
– Setup UI and logic changes to accomodate a big number of damper clicks
– Hotlap has fixed fuel load (10L). Also fuel load slider is not available in UI in hotlap sessions
– Bumpstop telemetry graphs in setup mechanical balance screen
– Fixes and fine tuning in setup aero screen
– Decimal numbers in front aero variation values
– Code for realistic (displayed) brake bias values
– Brake bias variation now possible in decimal numbers
– Fine tuning on preset setups
– Setup name now shown on top screen title
– Setup name adds an asterisk when user changes setup values, indicating saving is needed.
– UI warning when users tries to load a different setup, or a preset, indicating that you might lose your setup changes if any
– Setup protection against out of limits values
– Setup Input/Output filtering for car and circuit
– Setup navigation fixes
– Fine tuning of Huracan suspension geometry and dampers
– Fine tuning of tyre model camber gain, IMO heat range, and more
– FFB option screen new sliders: dynamic damper, road effects
– controls.json extra FFB values. minDamper, damperGain
– Stability control is now using different logic
– Reworked driver steering animation
– Adjusted safety net position in the Lamborghini Huracán GT3
– Added driver assets for the teams featured
– Adjusted water spray effects in the night
– Nurburgring fixes and improvements
– Added HUD option for speed unit toggle
– Added timetables to pause menu & post-session
– Added sharpness option to video settings
– Added pitch angle adjustment to camera settings
– Added Save, Cancel, Defaults and Quit buttons to camera settings
– Proximity indicator toggle in HUD options
– Added Sprint Race Weekend and Hotlap Superpole in Game Mode options
– Track selection page navigation fixes
– Fixed bug when loading the last gamemode settings
– Added auto engine start
– Added auto pitlimiter
– Fixed Pitlimiter issue with pitlimiter lights on toggle
– Added multiple starting lights logic
– Added pitstop logic (basic) for humam and AI
– Added Sprint race weekend system
– Practice and Qualify Overtime has a max time of 3 minutes
– Controller page: Starter, Look functions and Shift can’t be set as advanced
– Fixed engine forced shut off when return on track after setup changes
– Fixed wrong weather key on json
– Fixed weather selection on UI not reset after a special event
– Added New camera sequence for Full formation lap
– Tweaked Marshal system to avoid false spline recognition
– Added logic for flags when in entry and exit lane (slower speed are allowed without raising any flag)
– Reworked steer scale/steer inverted control options
– Removed confusing ghost car time references in the gui
– Added base version of end session highlights
– Fixed music still on after cliking drive or restarting
– Audio engine optimizations
– Added superpole/pitwindow/hotstint event spotter
– Fixed double engine start inside the reverb zone
– Minor tweaks for tyres scrub sound on dry and wet conditions
– Fixed clicks in particular camera switches
– Fixed pit alarm sound for Nurburgring
– Minor tweaks for crowd and track speakers distance attenuation
– Fixed announcer voice stops after some minutes
– Fixed bodywork noise entering the setup page
– Removed the possibility to change lights/wiper stage in the replay
– Fixed mirror visibility in the replay
– Added current session time, car lap time, valid lap and fuel for replay
– Slow Motion now affects the entire world
– Fixed slow motion pause state for replay hud
– Stability control is now less performant with steering wheel to avoid being used as illegal aid

0.1.2
– fixed T13 track competence problems with automatic gears
– Hotstint is starting at the Hotlap position, fixes timing and exploits
– Hotstint will now allow the last lap to be completed
– fixed Hotstint timing issue
– fixed stability control option and corresponding over-corrections
– using stability control laptimes will add a laptime penalty in the online leaderboards
– small adjustments to nurburgring track limits
– minor tweaks for audio voices usage

0.1.1
– fixed AI remaining without fuel
– fixed crash caused by faulty recognition of T500 Gear Shifter
– fixed time loop after midnight
– added starter and ignition command on Controller Page
– fixed car lights not working when opponents visibility video option is used
– fixed backfires and other particles visible on hidden cars when opponents visibility video option is used
– fixed misleading option values with AA and visible opponents
– fixed marshal spline detection
– expanded camera FOV and frame rate limits
– visual and LOD tweaks to the Lamborghini Huracán GT3
– disabled saving the discord username for in build configuration
– slightly increased the retry-interval after a disconnect from the servers
– added proximityIndicatorsVisible setting to hud.json
– fixed car setup menu not saving current setup correctly in some circumstances

WORLD PREMIERE EVENT E3 2018 – LOS ANGELES – June 12th-14th

Assetto Corsa Competizione, the new official licensed GT World Challenge videogame developed by Kunos Simulazioni and published by 505 Games, will be showcased for the first time in public during E3 2018 in Los Angeles at Thrustmaster’s booth.

All attendees with have the opportunity to experience the racing game in a pre-Alpha stage, using the most recent Thrustmaster products, with Ferrari and Sparco official licenses in a hotlap-based endurance race using professional simulations from Californi-based company VRX.

Assetto Corsa Competizione will be available for testing in a pre-Alpha stage on several circuits, with two different cars. Fan will face this mix of contents, enriched by the presence of night/day cycle and rain, enjoying for the first time Unreal Engine 4 graphics engine applied to a racing simulator.

For further details please download our PDF format press release:

ENGLISH ITALIAN